Blender Notes

by Jerry Sky

Notes on Blender.

1.1. Useful

1.2. Cool

1.3. TODO


2. Addons


3. Objects reusing mesh data

Every time you copy an object consider making it a linked copy — it will create a new object that uses the mesh from the source object.


4. Adaptive subdivision

Use adaptive subdivision to avoid generating too many polygons. Thanks to this method you can save processing power and memory on mesh data by decreasing its detail accordingly to the distance from the camera.


5. Alpha transparency

Do not use alpha transparency. Instead, make a blocky thingy that more or less outlines the alpha texture. The reason this method is better is performance — when using alpha transparency you can double your render time.


6. HDR world backgrounds

When using HDRs as the world background enable option Multiple importance sampling in the World settings panel.


7. Select similar vertices/edges/faces

SHIFT + G — select vertices/edges/faces like the ones that are selected based on selected property like normals.


8. To sphere tool

ALT + SHIFT + S

“Spherise” selected area.


9. Masking data

To clear sculpt masking data use Mesh: Clear Sculpt-Mask Data.


10. Applying a property change to multiple objects

To change a numeric value on a set of objects, first change the value for one active object and then press RMB on the value field and choose Copy to selected. This will apply this change to all the other selected objects that have this property.

Source


11. Fixing normals

Very useful: fixing normals by using Set from faces option. This may be very helpful when the normals are completely messed up.


12. Baking a particle system animation

To bake a particle system animation for later use in e.g. Unity use this script.